I’m Bart!


Audio Director and Lead Sound Designer with 15+ years of experience in game dev, delivering cohesive, reactive audio from concept through final mix.

I build scalable systems, lead high-performing teams, and shape sonic vision that keep players engaged.

I create sound that gives games their identity.




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About me

I’m an Audio Director and Lead Sound Designer with over 15 years of experience shaping audio for more than 25 shipped titles across indie, AA, and AAA productions. I don’t just design sound, I define audio vision, build scalable systems, and lead teams to deliver cohesive, high-impact interactive experiences.

My work sits at the intersection of creative direction and technical execution. I’ve built audio departments from the ground up, established production pipelines across international teams, directed VO and music, and implemented complex audio systems in Unreal, Unity, CryEngine with Wwise, and FMOD. I understand both the artistry of sound and the operational discipline required to ship at scale.

Whether embedded in a 300+ person studio or operating independently from my own professional setup, I take full ownership, from early concept and worldbuilding through to final mix and release. I care deeply about immersion, clarity, quality, and timelines. I build environments where teams do their best work, pipelines run efficiently, and audio becomes a defining pillar of the player experience.

My work has been recognised with the Sennheiser Music Production Award and as part of the team behind the Lego Dimensions - winning BAFTA Children’s Game Award. These milestones reflect not just creative excellence, but the ability to deliver at the highest industry standards.

If the goal is immersive, gameplay driven, emotionally resonant game audio, delivered on time and at the highest standard, that’s where I operate.


Projects


Predecessor- Live Service Moba- Multiplatform- Audio Director/ Lead at Omeda

Led and defined the audio vision for Predecessor, a live service MOBA. Managed a team of 5, built pipelines, directed VO/music, and delivered high-quality in-game audio.

GTFO - Live Service Exctraction Shooter- PC- Audio Lead at 10 Chambers

Maintained and evolved the audio vision for GTFO and defined the direction for Den of Wolves. Led a team of 3, built scalable pipelines, and delivered sound and implementation in Wwise and Unity.

Crisis Trilogy Remastered- Multiplatform- FPS- Sound Designer at Crytek

Audio support on Crysis Trilogy remaster- ported audio to Wwise and delivered additional sound design to modernise the experience.

Hunt- Showdown- Live Service Extraction Shooter- Multiplatform- Sound Designer at Crytek

Contributed to in-game audio and trailer sound design while supporting studio-wide audio quality initiatives.

Climb2 - VR Game- Oculus- Sound Designer at Crytek

Sound design for The Climb 2 (VR), implementing and mixing audio in FMOD and CryEngine, improving HRTF systems.

Paradise Lost- Single Player- PC- Audio Director at Polyamorous Games

Defined and led the audio vision for Paradise Lost, managing the audio team of 3 and overseeing the delivery of the implementation of music and in-game sound.

Phantom Doctrine- Turn Based Strategy- PC- Audio Director at Artificer Games

Owned the audio vision for Phantom Doctrine, leading team growth, directing VO and music, sound designing and delivering full Unreal Engine 4 implementation.

Weedcraft- Tycoon- PC- Freelance Sound Designer

Delivered end-to-end audio including sound design, implementation, mix, and VO/music direction.

Lego Dimensions- BAFTA Children's Award- Multiplatform- Sound Designr at TT Games

Designed and implemented sound for LEGO titles using a proprietary engine, collaborating closely with composers, voice talent, and cross-discipline teams.

Lego Star Wars the Force Awakens- Multiplatform- Sound Designr at TT Games

Designed and implemented sound for LEGO titles using a proprietary engine, collaborating closely with composers, voice talent, and cross-discipline teams.

LEGO Marvel's Avengers- Multiplatform- Sound Designr at TT Games

Designed and implemented sound for LEGO titles using a proprietary engine, collaborating closely with composers, voice talent, and cross-discipline teams.

LEGO Worlds- Multiplatform- Sound Designr at TT Games

Designed and implemented sound for LEGO titles using a proprietary engine, collaborating closely with composers, voice talent, and cross-discipline teams.

Transformers: Earth Wars-Mobile - Freelance Sound Designer

Designed sounds for Transformers: Earth Wars

Crush Your Enemies- RTS- Multiplatform- Freelance Sound Designer

Delivered end-to-end audio including sound design, implementation, mix, and VO/music direction.

Oh Sir 2- PC- Turn based strategy- Freelance Sound Designer

Delivered end-to-end audio including sound design, implementation, mix, and VO/music direction.

Oh Sir- PC- Turn based strategy- Freelance Sound Designer

Delivered end-to-end audio including sound design, implementation, mix, and VO/music direction.

MouseCraft- Puzzle Game- PC- Freelance Sound Designer

Delivered sound design for the game.

Flick Champions- Mobile- Freelance Sound Designer

Delivered sound design for the game.

Flick Champions (2)- Mobile- Freelance Sound Designer

Delivered sound design for the game.

Flick Champions (3) Mobile- Freelance Sound Designer

Delivered sound design for the game.

Flick Champions (4) Mobile- Freelance Sound Designer

Delivered sound design for the game.

Western 1849 Reload- Mobile- Freelance Sound Designer

Delivered sound design for the game.

Graven- Puzzle Game- PC- Freelance Sound Designer

Delivered sound design for the game.

Modern Tales: Age of Invention- Puzzle Game- PC- Freelance Sound Designer

Delivered sound design for the game.

Royal Trouble- Puzzle Game- PC- Freelance Sound Designer

Delivered sound design for the game.

Contact

E-mail: [email protected]